Midway Games, Inc.
Mortal Kombat: Deadly Alliance
Mortal Kombat: Deadly Alliance review
Mortal Kombat: Deadly Alliance is the first MK game to hit the next-gen console market. It expands the universe of MK even further, featuring all the characters we love plus some new ones, with special fatalities and spectacular fights.
As usual, there is always the backstory; now it’s about the confrontation of Earth and the Outworld. The alliance of the Outworld Dragon King and Quan Chi who’s managed to escape plan to attack Earthrealm, and there are only Liu Kang and his allies to the rescue. Joined by Raiden, no more one of Elder Gods, they stand the ground in a most spectacular way. This plot seems too complicated for just an arena fighting, but now it’s integrated into the game, especially to Konquest mode, with interludes between missions.
The narrative also includes an extended roster, as more characters get involved. Along with most old fighters (except for Liu Kang and Shao Kahn only seen in the intro), you can now select new heroes or villains. They now fight in an interactive 3D environment, so elements of a landscape can be weapons or protection tools too.
PvP mode is now called “Versus”, and it can be played locally. There is also training mode for solo playing. Konquest mode requires playing for different characters, completing a set of missions, and finally lets you unlock two more. Krypt is a place where you can spend your Koins you receive for victories on new outfits and story details.
Despite traditional 2D horizontal representation, the action takes place in a 3D environment, coming alive due to PS2 increased performance. This time the characters can move in three dimensions, and the camera follows them. And if you cared about blood and gore as a trademark feature, that’s okay: Deadly Alliance has tons of that stuff. The ways to kill your opponent are less diverse now, but still just as spectacular and impressive.
As for sounds, they maybe contain the most of the original DNA, with fresh hits, tissues tearing, bodies falling, and the infernal voice motivating you to FINISH HIM and stating FATALITY. Though the music has been provided by a nu metal band Adema, it doesn’t enhance the experience the way we could expect after the commercials.
As MK migrates to the real 3D, there is more to move in three-dimensional space and less to fighting skills. Now each character only has one fatality, and running has been excluded, so there’s much to relearn. New fighting styles less rely on inner strength and more on interaction, so old fans will have some hard training time. So: move more, hit more seldom (but with enough destructive power), and accept the feeling you’re not in 2D anymore.