Midway Manufacturing Company
Ultimate Mortal Kombat 3
Ultimate Mortal Kombat 3 review
Ultimate Mortal Kombat 3 for Xbox 360 is a port of the original game available on arcade machines back in 1995. In 2007 it was re-released for home playing.
As funny as it feels to describe the innovations of the game released in the XX century, it still offers some significant improvements over the original MK3. The only thing that has changed radically since MK3 is a combo system. Not that it’s caused by Xbox controls; the developers rather wanted from the start to provide the new experience within the familiar settings and make players relearn to get the same kicks (pun unintended).
The game features the roster of 21 playable characters, including all the returning ones throughout the series, and also some new ones. Even some previously killed ones (like Mileena or the Classic Sub-Zero) return after resurrection. Reptile and Scorpion are back, too, and the mythic Ermac, whose name derives from an error code some confused for a hidden fighter, is finally here.
The one-on-one game is here, with two rounds out of three, and inevitable FATALITY! to finish him or her. After some imbalance ion MK3, this one was rebalanced, though not perfectly. The AI is improved too, and solo playing is no more a dull substitute to local multiplayer. The new modes introduced are 2v2, with all the fighters controlled by human players, and Tournament with 8 participants. And yes, it allows for online playing, so even when you’re alone, you never fight alone.
Xbox 360 is a great improvement in terms of performance and output. Though originally developed far earlier, the game looks like a step away from the original ones drawn from scratch. This time the characters are based on motion capture technology, with real actors moving before the camera and then digitized. The backgrounds are also changed: they are richer and more mystical now, combining Oriental exotics with some otherworldly unhuman irrationality, built just to impress and cause awe.
Alas, the sounds are the downside of it. The original tune isn’t here, and there’s no new one to replace it. Xbox 360 has a much better sound card than the game requires, and it’s used poorly. Yes, it sounds nostalgic (if you wanted to hear that), but it isn’t enough for real immersion.
With two Xbox gamepads it’s pure fun to fight in local multiplayer, feeling like all the gore from the screen will splash out on you at any moment. The combos are still assigned to combinations of buttons and joystick moves, and now you can produce chain combos, giving your opponent no chance. New combos need some time for learning, but it pays because this is one of the major innovations. And don’t neglect chains!