Hello Neighbor review
Horror movies and games are always special kinds of entertainment. Not everyone likes it and not everyone understands that fear feeling when the bad guy is following you. But you definitely would not like to be followed by more annoying rather than an evil neighbor in the “horror” created game.
The story begins with a curious kid, trying to uncover what the heck his neighbor has hidden in the house’ basement. It sounds simple and straightforward, yet it all goes downhill from there. There is a quick cutscene at the beginning which effectively lowers your expectations of gameplay. After that, you get a short tutorial which explains how to control and the rest is up to you. There is no explicit or implicit instruction, ‘beyond a door is locked’ or ‘the key is upstairs’.
The game is divided into 3 acts. The first Act gets you inside the neighbors’ house and starting from here it gets annoying. Hello Neighbor is declared as horror and it’s really horror one. By saying that, we mean that the evil guy always catches you no matter where you hide or what you do. A good horror game makes you scared of getting caught but avoids having it happen too commonly.
When you finally arrive in the basement you have a little time without the neighbor which allows you to investigate and really understand what the game was trying to do. Although, as soon as the evil neighbor enters, it quickly becomes tedious and boring again.
It’s honestly a mess. The game was originally developed for PC and all that was needed was a real effort with creating a mobile version that wouldn’t sicken the player. The graphics are very low quality, they may look quirky from a distance, but everything is unpleasant to look at close-up. What makes this even more frustrating is the file size, a 1.2GB mobile game should be filled with lots of content and decent quality graphics but instead, it falls short.
For a game that requires users’ immediate response, the controllers are really poor. Even though the game went through 5 versions, there’re still problems to be fixed. Most users complain about tap controllers that don’t response on your touch at all. Furthermore, the same controllers are for different functions and you have to memorize that. For example, it turns out that the button that you use to interact with items is also the button to pick them up. The “throw” button is the only that behaves as it was expected. The middle button is a complete mysterium. It highlights when you hold an object, like a chair, but absolutely nothing happens when you press it.