Castle Clash review
We’ve all but become used to strategy, defense and build games that mirror the medieval dark kingdoms promoted by big-budget films and flicks. Castle Clash: War Empire has a different take on the matter altogether, fighting to become the world’s greatest warlord with millions of other players around the world.
If you’ve never played this game before or are coming from playing one of its more famous contemporaries in this sphere, such as Clash of Clans, you’ll be amazed at how much depth this game packs. Like all other strategy, quest and build games that take you on a quest there is a timer attached to building activities. War Empire is a mix of many activities, and it requires you to keep tabs on all fronts, including base building, resource collection, guild wars, strategy and most importantly, Heroes! There’s all manner of resources to collect; Gems, shards, honor badges, XP you name them.
You need to learn what to invest in and at what time, for example, not wasting precious XP on troops, which combinations of heroes to keep, what resources to invest in and when to gamble and throw rolls. You also need to join guilds for strategic reasons.
For a mobile strategy game, the graphics are superbly executed, and the game engine optimizes performance for both Android and iOS systems. The Heroes and their complete variety of cards is the best part of the game, and you’ll get addicted just at looking through their inventory. Other details and architecture such as the Guild Halls, Relic Halls, Heroes Altar, and Gold and Manna Vaults are nicely elaborate.
The on-screen controls are well optimized for mobile. There’s no actual combat, and troop or Hero movement is AI controlled. Still, you’ll be totally immersed in the game as the menus are interactive, and the visual effects complement most of the tapping that you’ll need to do. This is a well-designed game, given that most of what you’ll do is looking and tapping. It all becomes quickly intuitive with the opening tutorial which gives you a much-needed head-start.